Microlearning Project







My microlearning project focused on learning how to use Animoto (https://animoto.com/), a video creation service. It is a cloud-based platform with an easy interface that allows users to create videos from multiple media sources such as photos, video, and music clips (Craft, 2020).




THE SELECTION

I selected the Animoto tool on the recommendation of instructional designer Michelle Pacansky-Brock (https://brocansky.com/) who focuses on humanizing online learning. This is an area of critical importance for me as we prepare for remote teaching in Fall 2020. The experience of emergency remote teaching in Spring 2020 revealed the stresses, inequities and pressures our students encountered in the quick pivot. It is important for us to find as many opportunities for connection and care in our teaching.

The humanizing aspect of Animoto for me is linked to how the video templates are designed--they have aesthetic appeal to me. The templates also emphasize brevity.




THE FINAL PRODUCT



MY SHORT REFLECTION

As my institution prepares to transition to remote teaching in the fall (in contrast to our emergency remote attempts in the spring), I have been engaging in multiple webinars, presentations and forums to learn about more theories and tools for me and my faculty. These exchanges of ideas and direct training can be considered a Connectivism approach as proposed by Pappas (2016) given the networking outcome, discussed later. One event spoke of the work of instructional designer Michelle Pacansky-Brock who focuses on humanizing online learning. It was through poking around on her website (https://brocansky.com/) that I found her recommendation for Animoto.

 
Image of Neoclassical college architecture
The premise for learning Animoto clearly emerged from an Andragogical  drive as the purpose is linked to my own professional development. I consider my PD as being intrinsic in nature as my drive to learn is to better support my students. There are also themes of Social Constructivism as the initial appeal of the Animoto tool was based in its humanizing capacity to engage students. The humanizing piece is linked to how the video templates are designed (they have aesthetic appeal to me). The templates also emphasize brevity which supports the idea of chunking content to prevent Cognitive Overload.

 
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The biggest “aha” moment for me came from the networking. The webinars, forums and presentations enlarged my networking and provided meaningful perspectives on real-world needs and questions. One can apply this to Connectivism with its emphasis on networked knowledge.

An example of this arose with our faculty looking to require that students have their cameras on for synchronous activities. I knew that this was problematic as an equity issue (not all students have strong enough bandwidth for this) but was also concerned about privacy. One of the presenters in a forum I attended was Karen Costa (http://www.karencostawriter.com/), an instructional designer who recently wrote “Cameras Be Damned” (https://www.linkedin.com/pulse/cameras-damned-karen-costa). The LinkedIn article addresses many issues associated with requiring students to turn on their cameras. 

I have distributed this to an ad hoc task force looking at baseline requirements for remote teaching and it will be a featured resource for all faculty.

 
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References

Craft. (2020). Animoto. https://craft.co/animoto

Pappas, C. (2016). 5 tips for using connectivism in elearning. eLearning Industryhttps://elearningindustry.com/5-tips-using-connectivism-elearning


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